Retro Grappling Game Grabs the Limelight at Cena's Final Raw Appearance

The November 17 edition of Monday Night Raw streamed on Netflix included Cena's last appearance on the program as an active wrestler. It also witnessed the comeback and showdown between Brock Lesnar and Roman Reigns as they joined their respective groups for the upcoming 5-on-5 match at WarGames. Amidst the excitement were shockers like AJ Lee supporting Maxxine Dupri claim the women's Intercontinental Championship, and Dolph Ziggler making a comeback. In such a crowded Madison Square Garden spectacle, the spotlight was grabbed by Lil Yachty, when he presented his silver PSP for the camera, indicating he was playing SmackDown! vs Raw 2006.

Viral Incident: The Rapper and His Portable Console

In spite of everything that transpired on this memorable Raw, it was Lil Yachty and his PSP that trended online. Might it be because of the public's enduring love for Sony's handheld console? Could it be because people nostalgically recall the excellence of the SmackDown! vs. Raw franchise? Or is it, because WWE fans have little enthusiasm for the more recent 2K games?

Delving Into SmackDown! vs. Raw 2006: A Classic Game

For those who don't know, SmackDown! vs. Raw 2006 marked the franchise's first appearance on the PSP and was the ultimate entry in the SmackDown! vs. Raw line to remain only on PlayStation. The game transitioned the franchise toward increased realism and authenticity, moving away from the arcade-like feel of earlier titles. It brought in a new momentum gauge that dictated the flow of a match, taking the place of the previous "clean/dirty" and "SmackDown!" meters. Players could choose to wrestle “clean” as a face or “dirty” as a heel, with a endurance feature that decreased as matches grew more intense; showier moves meant faster fatigue. SmackDown! vs. Raw 2006 finally became the best-selling PlayStation 2 release in the entire series.

Evolution of the Franchise

The line started with WWF SmackDown! on the original PlayStation and persisted as an yearly release, except in 2021. It remained a only on PlayStation until WWE SmackDown vs. Raw 2007, which brought the franchise to other platforms. In 2013, the series was relabeled as WWE 2K, starting with WWE 2K14.

Features and Exclusive Modes

Previously, the SmackDown! vs. Raw games were top-tier and appeared as an evolution of titles from the N64 era, thanks to enhanced graphics. When the franchise shifted to PlayStation 2, that impression only heightened as titles with clear visuals, new gaming modes, and role-playing storylines were consistently introduced.

The PSP version of SmackDown! vs. Raw 2006 adds modes not found on its PS2 counterpart, including three exclusive mini-games available from the start. The first, "WWE Game Show," quizzes players with 500 wrestling questions covering everything from music and finishers to history and feuds, occasionally using audio clips or video snippets. The other two minigames are a poker game and "Eugene’s Airplane," where players steer Eugene (whose gimmick is being an intellectually challenged wrestling savant) around the ring as quickly as possible.

Sentiment and Impact

The previous SmackDown! vs. Raw games were very whacky, even when they aimed for more realistic gameplay. The franchise transitioned toward total simulations with the 2K games, missing the out-of-the-box ideas of their predecessors. But the older titles also acted as snapshots of some of our cherished eras of wrestling.

It's possible fans are sentimental for a alike, more "fun-based" time in their wrestling games. Perhaps the joy of seeing a celebrity paying tribute to the excellence of the PSP, like the rest of the internet does, is what made folks clamor for Yachty. Otherwise SmackDown! vs. Raw 2006 was truly exceptional, and mirrors an just as great era of wrestling, one that was led by John Cena, who will retire from in-ring competition on the 13th of December, at the Capital One Arena in Washington, D.C.

John Rivera
John Rivera

A passionate game strategist and writer, sharing insights from years of competitive play and game design.