Chance Rolls in D&D May Assist You Become a More Effective DM
In my role as a game master, I historically shied away from extensive use of luck during my tabletop roleplaying adventures. My preference was for story direction and session development to be determined by character actions instead of random chance. However, I chose to alter my method, and I'm truly pleased with the outcome.
The Spark: Observing 'Luck Rolls'
An influential podcast features a DM who often requests "chance rolls" from the participants. The process entails choosing a type of die and defining potential outcomes tied to the number. While it's at its core no different from using a pre-generated chart, these are created spontaneously when a course of events lacks a obvious outcome.
I chose to experiment with this technique at my own game, mainly because it seemed interesting and provided a break from my standard routine. The outcome were eye-opening, prompting me to reflect on the perennial tension between planning and improvisation in a D&D campaign.
A Memorable In-Game Example
In a recent session, my group had just emerged from a massive conflict. When the dust settled, a cleric character asked about two beloved NPCs—a sibling duo—had made it. Rather than choosing an outcome, I handed it over to chance. I told the player to roll a d20. The stakes were: on a 1-4, both were killed; a middling roll, only one succumbed; on a 10+, they both lived.
Fate decreed a 4. This triggered a profoundly emotional moment where the party came upon the remains of their allies, forever clasped together in their final moments. The cleric held funeral rites, which was uniquely meaningful due to earlier story developments. As a final gesture, I chose that the NPCs' bodies were strangely restored, revealing a spell-storing object. I rolled for, the item's magical effect was precisely what the group required to solve another critical quest obstacle. You simply orchestrate this type of serendipitous coincidences.
Honing On-the-Spot Skills
This experience led me to ponder if improvisation and making it up are truly the core of tabletop RPGs. Although you are a meticulously planning DM, your improvisation muscles may atrophy. Adventurers reliably excel at upending the most detailed narratives. Therefore, a good DM must be able to adapt swiftly and invent details on the fly.
Employing similar mechanics is a great way to practice these skills without straying too much outside your comfort zone. The trick is to deploy them for small-scale circumstances that have a limited impact on the overarching story. To illustrate, I would not employ it to decide if the main villain is a secret enemy. But, I would consider using it to decide if the party reach a location just in time to see a critical event unfolds.
Enhancing Shared Narrative
Luck rolls also helps make players feel invested and cultivate the impression that the story is responsive, progressing based on their actions immediately. It combats the sense that they are merely characters in a pre-written story, thereby enhancing the collaborative foundation of storytelling.
This philosophy has historically been integral to the core of D&D. Early editions were filled with encounter generators, which suited a playstyle focused on treasure hunting. While current D&D often prioritizes story and character, leading many DMs to feel they require detailed plans, it's not necessarily the required method.
Finding the Healthy Equilibrium
It is perfectly nothing wrong with doing your prep. However, it's also fine no problem with relinquishing control and letting the dice to guide minor details rather than you. Control is a big aspect of a DM's job. We require it to facilitate play, yet we frequently find it hard to give some up, in situations where doing so can lead to great moments.
The core advice is this: Have no fear of relinquishing a bit of the reins. Try a little randomness for minor outcomes. It may discover that the organic story beat is significantly more powerful than anything you might have planned by yourself.